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cgdc #7 – I Expect You To Die

February 6, 2010

I’m a secret agent, dum dee da dum dum… – check

I’m in a trap. – check

And i’m expected to die. – che… whasat?  we’ll just see about that…not gonna die…you just see if i don’t…  <huffety huff huff>

God damn it, i died!

It’s broke already. All i can do is die. What the hell’s that abo… Oooohhhhhhh… i see, you have to undo once you’ve been revived or you end up in an endless die-revive loop. Well why didn’t you say so? You did? Oh! Well, nevertheless matey, i still think it’s a bit much to expect me to read the instructions for things. I’ll have you know i’ve never read the instructions for anything in my whole life and it’s never done me any harm. Except that time when i was a secret agent, stuck in this room full of dastardly traps, and j’know… all i could do was die?

On the whole, i’m not generally for the idea of dying on a regular basis when playing IF. I find it just makes me want to grab the author in a soft, squidgy area and pummel and pummel and pummel until recognition becomes a big part of the main puzzle in his next game. I’d like to be able to say that i’m making an exception in this case because of the blah-blah-blah and the doobrie and that other blah-de-blah and finish off with some more doobrie, but unfortunately i find it simply detracts from the game-play and erects a little barrier that need not be there. So i’m not gonna say that. I’m just gonna say, NOOOOO, ANTHONY. NO NO NOOOOOOOOO!!!! And leave it at that.

Apart from the constant annoyance of snuffing it on a regular basis, this one wasn’t too bad for someone like me. Ya see, i’m not over-anamoured with puzzles in the first place, and yes i do realize that this comp. is all about puzzles, but it doesn’t change the fact that even games that are all about puzzles still need something to make you want to feel for the characters, or a little humour or a good dose of misery or heartache or… well, you see what i’m saying? Yes, these are puzzle games but just because they’re all about the puzzles doesn’t mean you can’t make us feel for the character or make us laugh ‘till we throw-up, or cry ‘till we hyperventilate. Well, does it?

It was a good puzzle game.

But there are other games here that at least try to be just that bit more than just a good puzzle game.

4 out of 5. For the lack of anything other than good puzzles.

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